Filename: si_t2_tool_worldeditorfaq.doc
Name: Tribes 2 World Editor FAQ
A tutorial on how to use the World Craft editor.

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Filename: si_t2_tool_morian.exe
Name: Tribes 2 Worldcraft Processing Tool, by Sierra
Morian is the shape processing tool that takes a Worldcraft .map format file and renders it into an interior shape for use in the Tribes2 game engine.

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Filename: si_t2_tool_texmunge.exe
Name: Tribes 2 .png Converter, by Sierra
Converts a 24/32 bit png image into a tribes specific 8bit palletized image(.bm8).

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Filename: si_t2_tool_wadtool.exe
Name: Tribes 2 .png Processing Tool, by Sierra
Wadtool is the tool that will process .png files to create unique .wad(texture reference) files for use in WorldCraft. The texture sets created in Wadtool are not the Tribes2 engine can be used in higher bit depths for better image quality. 

In the Tribes 2 game engine there is an option to run the game using palletized, or 256 color textures. The textures for the 256 color images must be processed through a tool that we are currently preparing for release to the public. Until the conversion utility is released you will have to run shapes with custom texture sets at 16 or 32 bit image depth. 

After the release of this tool you will be able to create the custom .bm8 format images files. You can find more information about how to use Wadtool in the WorldCraft set up text.

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Filename: si_t2_tool_wondll.zip
Name: Tribes 2 Wadtool.exe Required .dll, by Sierra
You will need this .dll in order to work with the wadtool.exe

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Filename: si_t2_tool_worldcraft.zip
Name: Tribes 2 Worldcraft, by Sierra
Editor required for creating original content for Tribes 2. This file is not supported by Sierra technical support. 




 
