Basic Tribes 2 Assets / Tribes2 Skins High Res

Filename: si_t2_tool_512png_bioderm.zip
Name: Tribes 2 Bioderm Hi-Res Skins (.png)
Additional information: Creating Tribes2 player skins at 512X512 resolution allows an artist to create a skin with much higher levels of intricate detail in the skin. A 256X256 texture map contains one quarter of the pixels for texture information when compared to a 512X512 texture. 

Resizing an image down is almost always preferable to scaling an image up. You can easily rescale a 512X512 texture map to a smaller size with some loss of detail. However scaling a 256X256 image up to 512x512 would most likely result in a very pixelated looking image. You could take an image that has been scaled up and retouch the image to make it look better, but that could potentially take as much effort as creating the better version in the first place and scaling it down. 

Keep in mind that a 512X512 res skin is much larger in file size than a 256X256 image. High res skins take more processing power to display, therefore if you use higher res skins in Tribes2 your performance may suffer. 

Also you will only need to create your skins (either 256X256 or 512X512) at 72 dots per inch. You could probably use higher DPI for your images, but the on screen result will probably not be significantly improved, and your performance could suffer significantly. 

You may want to provide downloadable versions in both resolutions for you skins. People who can take advantage of the higher resolution skins can use the better image, and the people who wish to use the smaller resolution skins will have that option without scaling the image themselves. 

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Filename: si_t2_tool_512png_heavy.zip
Name: Tribes 2 Heavy Hi-Res Skins (.png)
Additional information: Creating Tribes2 player skins at 512X512 resolution allows an artist to create a skin with much higher levels of intricate detail in the skin. A 256X256 texture map contains one quarter of the pixels for texture information when compared to a 512X512 texture. 

Resizing an image down is almost always preferable to scaling an image up. You can easily rescale a 512X512 texture map to a smaller size with some loss of detail. However scaling a 256X256 image up to 512x512 would most likely result in a very pixelated looking image. You could take an image that has been scaled up and retouch the image to make it look better, but that could potentially take as much effort as creating the better version in the first place and scaling it down. 

Keep in mind that a 512X512 res skin is much larger in file size than a 256X256 image. High res skins take more processing power to display, therefore if you use higher res skins in Tribes2 your performance may suffer. 

Also you will only need to create your skins (either 256X256 or 512X512) at 72 dots per inch. You could probably use higher DPI for your images, but the on screen result will probably not be significantly improved, and your performance could suffer significantly. 

You may want to provide downloadable versions in both resolutions for you skins. People who can take advantage of the higher resolution skins can use the better image, and the people who wish to use the smaller resolution skins will have that option without scaling the image themselves. 

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Filename: si_t2_tool_512png_light.zip
Name: Tribes 2 Light Hi-Res Skins (.png)
Additional information: Creating Tribes2 player skins at 512X512 resolution allows an artist to create a skin with much higher levels of intricate detail in the skin. A 256X256 texture map contains one quarter of the pixels for texture information when compared to a 512X512 texture. 

Resizing an image down is almost always preferable to scaling an image up. You can easily rescale a 512X512 texture map to a smaller size with some loss of detail. However scaling a 256X256 image up to 512x512 would most likely result in a very pixelated looking image. You could take an image that has been scaled up and retouch the image to make it look better, but that could potentially take as much effort as creating the better version in the first place and scaling it down. 

Keep in mind that a 512X512 res skin is much larger in file size than a 256X256 image. High res skins take more processing power to display, therefore if you use higher res skins in Tribes2 your performance may suffer. 

Also you will only need to create your skins (either 256X256 or 512X512) at 72 dots per inch. You could probably use higher DPI for your images, but the on screen result will probably not be significantly improved, and your performance could suffer significantly. 

You may want to provide downloadable versions in both resolutions for you skins. People who can take advantage of the higher resolution skins can use the better image, and the people who wish to use the smaller resolution skins will have that option without scaling the image themselves. 

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Filename: si_t2_tool_512png_med.zip 
Name: Tribes 2 Medium Hi-Res Skins (.png)
Additional information: Creating Tribes2 player skins at 512X512 resolution allows an artist to create a skin with much higher levels of intricate detail in the skin. A 256X256 texture map contains one quarter of the pixels for texture information when compared to a 512X512 texture. 

Resizing an image down is almost always preferable to scaling an image up. You can easily rescale a 512X512 texture map to a smaller size with some loss of detail. However scaling a 256X256 image up to 512x512 would most likely result in a very pixelated looking image. You could take an image that has been scaled up and retouch the image to make it look better, but that could potentially take as much effort as creating the better version in the first place and scaling it down. 

Keep in mind that a 512X512 res skin is much larger in file size than a 256X256 image. High res skins take more processing power to display, therefore if you use higher res skins in Tribes2 your performance may suffer. 

Also you will only need to create your skins (either 256X256 or 512X512) at 72 dots per inch. You could probably use higher DPI for your images, but the on screen result will probably not be significantly improved, and your performance could suffer significantly. 

You may want to provide downloadable versions in both resolutions for you skins. People who can take advantage of the higher resolution skins can use the better image, and the people who wish to use the smaller resolution skins will have that option without scaling the image themselves. 

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